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101. T2 orca - Rock Raider - in Player Features and Ideas Discussion [original thread]
I have also thought about a ship like this. It would allow high sec miners to make small excursions into low or null.
- by Lugues Slive - at 2013.09.22 04:56:00
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102. Mining drone boost ideas - in Player Features and Ideas Discussion [original thread]
I have always wanted this too since it combines two of my favorite Eve aspects, drones and mining. It wouldn't need to be carrier size, give it (or several versions of the model) yield and hold in line with barges or exhumes. I also like the +1dro...
- by Lugues Slive - at 2013.09.18 04:35:00
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103. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I dont know if it has been discussed in this thread, but if the Marauders are intended to be long range ships, should thier tractor range be increased so that they can reach wrecks left at that range?
- by Lugues Slive - at 2013.08.31 22:32:00
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104. Industrial Empires - in Player Features and Ideas Discussion [original thread]
In RL we also have laws that prevent CEO's from embezzling an entire corporations assets, but in Eve its common place. With the massive up keep to operate each station, running all the stations in a given area would be a task in itself. But nothi...
- by Lugues Slive - at 2013.07.31 01:46:00
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105. Industrial Empires - in Player Features and Ideas Discussion [original thread]
sometimes a corporate empire becomes a monopoly. Most features of a station are still available in POS form in high sec. And the corp owning the POS would still need to price services such that they get business or they would not make a profit fro...
- by Lugues Slive - at 2013.07.31 00:15:00
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106. Industrial Empires - in Player Features and Ideas Discussion [original thread]
In order to have an empire, you must be able to control all aspect of life in the area. For an Industrial Empire, this would mean controlling the all industrial aspects. In Null this is fine; the PVP core can control the industrial aspect of the e...
- by Lugues Slive - at 2013.07.31 00:00:00
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107. Future of FW - in Player Features and Ideas Discussion [original thread]
During Fanfest, CCP Soundwave stated that he wanted to change FW so that it mattered. It should impact not only the players fighting for each faction, but the innocent pilots who fly in the same space. I have a plan to achieve this. Conquerable...
- by Lugues Slive - at 2013.07.30 23:58:00
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108. 4/6 LFM Angel Extravaganza L4, need a healer - in EVE General Discussion [original thread]
Gearscore requirements for fleets and queue up for pvp
- by Lugues Slive - at 2013.07.26 04:59:00
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109. FW : The awakening of Empires - in Player Features and Ideas Discussion [original thread]
I was actually thinking that FW should be allowed to conquer HS for thier faction. Basic idea is conquerable upgradable FW outposts, 1 per constellation. Whichever faction owns the outpost owns the constellation. Upgrades would increase defense, b...
- by Lugues Slive - at 2013.06.03 15:56:00
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110. Carrier question regarding - THE GREAT SHIP SKILL CHANGES OF SUMMER 2013 - in Player Features and Ideas Discussion [original thread]
I read that if you can fly it now you can fly it then. The mechanics are that the game looks for the ship skill (carrier) and not the prereqs. But if you want to train a second races carrier you will have to train all the prereqs.
- by Lugues Slive - at 2013.05.17 14:33:00
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111. AFK Mining - in Science and Industry [original thread]
I would recommend the ultimate high secsec AFK mining beast. Grab an Orca, rig it for mining drones. Fit it with drone navigation comps and link augmentors. Lock 5 different roids, send 1me drone at each. 429m3/s, 120km range, almost 2hr to fill o...
- by Lugues Slive - at 2013.05.16 20:55:00
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112. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
Giovannona Coscialunga wrote: Lugues Slive wrote: I read somewhere that high sec currently supplies 90%+ of ice demand and the new changes will reduce this to 80% [...]. No, the 90%+ is the quantity mined in HS in respect of all the ice m...
- by Lugues Slive - at 2013.05.16 05:27:00
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113. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
I read somewhere that high sec currently supplies 90%+ of ice demand and the new changes will reduce this to 80%. But the question I have is; is the current 90%+ how much of the demand is mined or just bought in high sec? If high sec mines 110% ...
- by Lugues Slive - at 2013.05.15 20:02:00
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114. Returning player, Questions about mining in high sec - in Science and Industry [original thread]
Depending on when you left, barges/exhumes have had a major overhaul. Single turret hulls are now very tanky up to BS scale. Two turret hulls now have huge hold. And 3 turret hulls are mainly yield based. All ships are now much closer to each othe...
- by Lugues Slive - at 2013.05.07 16:53:00
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115. Ice Timer - in Science and Industry [original thread]
I was just curious if the 4hr timer for the new ice anomolies was going to be 4hr after the anom is cleared or if it is just every 4hrs all ice anoms despawn and new ones spawn?
- by Lugues Slive - at 2013.05.03 23:13:00
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116. Will hisec mining lose all its viability? Will changes draw any miners to nullsec? - in Science and Industry [original thread]
I am actually more set on not moving out to null now with the changes to scanning. Before one of the reasons I was considering it was that I could mine hidden belts and be able to get to saftey once the probes were dropped. Now they just have to w...
- by Lugues Slive - at 2013.05.03 04:31:00
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117. How will one find ice anomalies in Odyssey & what skills are required? - in Science and Industry [original thread]
From the Demo video at Fanfest, the scanner runs when you undock or when you jump to new system.
- by Lugues Slive - at 2013.05.03 04:29:00
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118. Little touch to Mining Mission - in Player Features and Ideas Discussion [original thread]
I know that in general these missions are worthless but could you add ore bay to the list of locations an agent looks for mission goods?
- by Lugues Slive - at 2013.04.29 01:59:00
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119. R.I.P ORCA? - in EVE General Discussion [original thread]
Given the following cases: Case 1: Fleet of miners with no leadership skills, Max Orca boost is 1.15/(1-.3234) or 170% Case 2: Fleet of miners with Max leadership skills, Max Orca gives boost of 1.05/(1-.3234) or 155% Case 3: Fleet of miner...
- by Lugues Slive - at 2013.04.08 20:21:00
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120. Future Changes to Off Grid Boosting and Industrial Ships - in Ships and Modules [original thread]
With the recent Dev Blog announcing that OGB is going away and command ships getting two boosting bonuses, how will this effect Mining Boosters? I know several fleets, including my own, that separate between several belts and only have one Orca b...
- by Lugues Slive - at 2012.11.12 15:09:00
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